Hier zu sehen ist wie häufig den Keywords aus den Projektanträgen Kompetenzen des KMK Frameworks zugeordnet wurden.
Darunter ist die Zuordnung der Keywords zu den jeweiligen Kompetenzen zu finden.
Nr | Keyword | Suchen, Verarbeiten und Aufbewahren | Kommunizieren und Kooperieren | Produzieren und Präsentieren | Schützen und sicher Agieren | Problemlösen und Handeln | Analysieren und Reflektieren |
---|---|---|---|---|---|---|---|
1 | Future Skills | ||||||
2 | Digital Humanities | ||||||
3 | VUCA | ||||||
4 | TPACK Modell | ||||||
5 | 21st Century Skills | ||||||
6 | KMK Strategie | ||||||
7 | DigCompEdu-Framework | ||||||
8 | DigComp Framework | ||||||
9 | Digitale Mündigkeit | ||||||
10 | Datenkompetenz | ||||||
11 | Data Science Kompetenz | ||||||
12 | Maschinelles Lernen | ||||||
13 | t-shaped professional | ||||||
14 | Legal Tech | ||||||
15 | TPCK-Modell | ||||||
16 | Forschendes Lernen | ||||||
17 | Open Source | ||||||
18 | Virtuelle Praktikum | ||||||
19 | Inverted Classroom Mastery Modell | ||||||
20 | Fern-Studiengang | ||||||
21 | E-Learning Community | ||||||
22 | 3-E-Modell | ||||||
23 | E-Education | ||||||
24 | Arbeiten in der Cloud | ||||||
25 | IDEA instructions | ||||||
26 | community of practice | ||||||
27 | Programmieren | ||||||
28 | kollaboratives Lernen | ||||||
29 | Social Learning | ||||||
30 | Virtual Reality | ||||||
31 | Augmented Reality | ||||||
32 | Wiki | ||||||
33 | Feedback Loop | ||||||
34 | Peer Review | ||||||
35 | Jupyter Notebook | ||||||
36 | Blogs | ||||||
37 | Synchrones Online Lernen | ||||||
38 | Seamless Learning | ||||||
39 | Digital Mainstreaming | ||||||
40 | Digital Citizenship Skills | ||||||
41 | Learners-as-Designers | ||||||
42 | Projektorientierte Lehre | ||||||
43 | Avatarbasierte Lehre | ||||||
44 | Threshold Management | ||||||
45 | Kollaboratives online Arbeiten | ||||||
46 | Strukturlegetechnik | ||||||
47 | Game-Based Learning | ||||||
48 | edX | ||||||
49 | Data Awareness | ||||||
50 | Serendipity-Prinzip | ||||||
51 | wissenschaftliches Publizieren | ||||||
52 | Digital Literacy | ||||||
53 | Change Agents | ||||||
54 | Inverted Classroom | ||||||
55 | Blended Learning | ||||||
56 | E-Learning | ||||||
57 | E-Assessment | ||||||
58 | Adaptive Systeme | ||||||
59 | Problem Based Learning | ||||||
60 | Serious Games | ||||||
61 | Lebenslanges Lernen | ||||||
62 | Scaffolding | ||||||
63 | Situiertes Lernen | ||||||
64 | Meta Learning | ||||||
65 | Digitale Mindset | ||||||
66 | Self-Assessment | ||||||
67 | erfahrungsbasiertes Lernen | ||||||
68 | Digitalisierungsportfolio | ||||||
69 | interaktive/kollaborative Whiteboards | ||||||
70 | Peer lnstruction | ||||||
71 | Just-in-Time-Teaching | ||||||
72 | Lernknoten | ||||||
73 | Mobiles Lernen | ||||||
74 | Lower Thinking Skills | ||||||
75 | gute wissenschaftliche Praxis (GWP) | ||||||
76 | Calgary-Cambridge-Guide | ||||||
77 | Self Determination Theory | ||||||
78 | test-enhanced learning | ||||||
79 | Natural Language Processing (NLP) | ||||||
80 | Active Learning (AL) | ||||||
81 | joint-teaching | ||||||
82 | Termbase | ||||||
83 | MathWeb | ||||||
84 | emerging knowledge | ||||||
85 | Online-Aufgabenplattform WeBWorK | ||||||
86 | MATLAB | ||||||
87 | REMOTE-Lab-Lecture | ||||||
88 | blended assessments | ||||||
89 | Flex Classroom | ||||||
90 | kompetitives Lernen | ||||||
91 | Automatisiertes Lehrsystem | ||||||
92 | Decoding the Disciplines | ||||||
93 | Spaced Learning | ||||||
94 | Retrieval Learning | ||||||
95 | Interleaved Learning | ||||||
96 | „trial-and-error“ Prinzip | ||||||
97 | forensische Bildanalyse | ||||||
98 | Datenanalyse mit Tools | ||||||
99 | KI | ||||||
100 | Immersive Lernagentur | ||||||
101 | Holografischer Hörsaal | ||||||
102 | Hybrid Thinking | ||||||
103 | Design Thinking Ansatz | ||||||
104 | multimedialen web-based Trainings | ||||||
105 | Gamification | ||||||
106 | Cybersicherheit | ||||||
107 | Kompetitives Lernen | ||||||
108 | Inverted Flipped Classroom | ||||||
109 | asynchrones Lernen | ||||||
110 | DaLI Kompetenzrahmen | ||||||
111 | LMS | ||||||
112 | E-Tutor | ||||||
113 | Simulation Based Learning | ||||||
114 | BITS (Binary Digit Stones) | ||||||
115 | Deep interactive leaming | ||||||
116 | Global-to-Detail Approach | ||||||
117 | Alternierende Präsenz Onlinephasen | ||||||
118 | Virtuelle Maschinen | ||||||
119 | Virtueller Lernraum | ||||||
120 | Slidecasts | ||||||
121 | Prüfungen im "Objective Structured Clinica/ Examination" (OSCE)- Format | ||||||
122 | Higher Thinking Skills | ||||||
123 | eKlausuren (vor Ort) | ||||||
124 | Flipped-Lab | ||||||
125 | Smart Glasses | ||||||
126 | SCORM-Format | ||||||
127 | konzeptionelles Lernen | ||||||
128 | Digitale Recherche | ||||||
129 | Suchmaschinen | ||||||
130 | Kritischer Umgang mit digitalen Quellen | ||||||
131 | Prüfung und reflektierte Einschätzung der Integrität digitaler Quellen | ||||||
132 | Data-Management | ||||||
133 | Data-Auswertung | ||||||
134 | Datenmigration | ||||||
135 | Digital Publishing | ||||||
136 | Urheberrecht | ||||||
137 | CC-BY-Lizenzen | ||||||
138 | Foren | ||||||
139 | Microlearning | ||||||
140 | E-Portfolio | ||||||
141 | Individualisiertes Lernen | ||||||
142 | 3D-Druck | ||||||
143 | Podcast | ||||||
144 | E-Publishing | ||||||
145 | softwaregestützte Lernmanagement | ||||||
146 | Ethik | ||||||
147 | virtuelle Mobilität | ||||||
148 | MOOC | ||||||
149 | Videotutorials | ||||||
150 | Constructive Alignment | ||||||
151 | E-Tutorials | ||||||
152 | barrierefrei | ||||||
153 | Learning Analytics | ||||||
154 | Audience Response System | ||||||
155 | Eye Tracking | ||||||
156 | Scribble-Stil | ||||||
157 | Berner Modell | ||||||
158 | Task-based Language Learning | ||||||
159 | Drei Tetrader Modell | ||||||
160 | Digital-Knigge | ||||||
161 | Badge-System | ||||||
162 | E-Learning Didaktiker | ||||||
163 | E-Lecture | ||||||
164 | STACK | ||||||
165 | Teaching Analysis | ||||||
166 | parametrierbare Aufgaben | ||||||
167 | Digitale Kommunikation | ||||||
168 | Datenbanken | ||||||
169 | Datenstrukturierung | ||||||
170 | Datenorganisation | ||||||
171 | Datenformate | ||||||
172 | Metadaten | ||||||
173 | Linked Open Data | ||||||
174 | Open Access | ||||||
175 | algorithmisches Denken | ||||||
176 | Recht | ||||||
177 | Vier-Komponenten Instruktionsdesign Modell (4C-IDModell) | ||||||
178 | deep learning | ||||||
179 | |||||||
180 | 360 Grad Videos | ||||||
181 | Interaktive Elemente | ||||||
182 | Bring Your Own Device | ||||||
183 | Cultural Literacy | ||||||
184 | immersive Technologien | ||||||
185 | Responsive Design | ||||||
186 | Mixed-Mode-Ansatz | ||||||
187 | iQu – Integrierte Qualitätsoffensive in Lehre und Studium | ||||||
188 | Digital Integration Gap | ||||||
189 | Microservices-Architekturstil | ||||||
190 | iOER | ||||||
191 | "Top Down"-Lehransatz | ||||||
192 | Modularisierung | ||||||