Nr | Keyword | Zugeordnete KMK |
---|
1 | 21st Century Skills | 6 |
2 | 3-E-Modell | 5 |
3 | 3D-Druck | 2 |
4 | Active Learning (AL) | 3 |
5 | Adaptive Systeme | 3 |
6 | Arbeiten in der Cloud | 5 |
7 | asynchrones Lernen | 3 |
8 | Augmented Reality | 4 |
9 | Automatisiertes Lehrsystem | 3 |
10 | Avatarbasierte Lehre | 4 |
11 | Berner Modell | 1 |
12 | blended assessments | 3 |
13 | Blended Learning | 3 |
14 | Bring Your Own Device | 1 |
15 | Change Agents | 4 |
16 | community of practice | 5 |
17 | Constructive Alignment | 1 |
18 | Cybersicherheit | 3 |
19 | Data Awareness | 4 |
20 | Data Science Kompetenz | 6 |
21 | Datenanalyse mit Tools | 3 |
22 | Datenkompetenz | 6 |
23 | Datenmigration | 2 |
24 | Decoding the Disciplines | 3 |
25 | Deep interactive leaming | 2 |
26 | Design Thinking Ansatz | 3 |
27 | DigComp Framework | 6 |
28 | DigCompEdu-Framework | 6 |
29 | Digital Citizenship Skills | 4 |
30 | Digital Humanities | 6 |
31 | Digital Literacy | 4 |
32 | Digitale Mündigkeit | 6 |
33 | Digitalisierungsportfolio | 3 |
34 | E-Education | 5 |
35 | E-Learning | 3 |
36 | E-Learning Community | 5 |
37 | E-Tutor | 2 |
38 | edX | 4 |
39 | eKlausuren (vor Ort) | 2 |
40 | emerging knowledge | 3 |
41 | erfahrungsbasiertes Lernen | 3 |
42 | Fern-Studiengang | 5 |
43 | Flex Classroom | 3 |
44 | Flipped-Lab | 2 |
45 | forensische Bildanalyse | 3 |
46 | Forschendes Lernen | 5 |
47 | Future Skills | 6 |
48 | Game-Based Learning | 4 |
49 | Gamification | 3 |
50 | Higher Thinking Skills | 2 |
51 | Holografischer Hörsaal | 3 |
52 | Hybrid Thinking | 3 |
53 | IDEA instructions | 5 |
54 | Immersive Lernagentur | 3 |
55 | Individualisiertes Lernen | 2 |
56 | Interleaved Learning | 3 |
57 | Inverted Classroom | 3 |
58 | Inverted Classroom Mastery Modell | 5 |
59 | Inverted Flipped Classroom | 3 |
60 | joint-teaching | 3 |
61 | Jupyter Notebook | 4 |
62 | Just-in-Time-Teaching | 3 |
63 | KI | 3 |
64 | KMK Strategie | 6 |
65 | kollaboratives Lernen | 5 |
66 | Kollaboratives online Arbeiten | 4 |
67 | kompetitives Lernen | 3 |
68 | Kompetitives Lernen | 3 |
69 | konzeptionelles Lernen | 2 |
70 | Learners-as-Designers | 4 |
71 | Lebenslanges Lernen | 3 |
72 | Legal Tech | 6 |
73 | Lernknoten | 3 |
74 | Lower Thinking Skills | 3 |
75 | Maschinelles Lernen | 6 |
76 | MathWeb | 3 |
77 | MATLAB | 3 |
78 | Microlearning | 2 |
79 | Mobiles Lernen | 3 |
80 | MOOC | 2 |
81 | multimedialen web-based Trainings | 3 |
82 | Natural Language Processing (NLP) | 3 |
83 | Online-Aufgabenplattform WeBWorK | 3 |
84 | Open Source | 5 |
85 | parametrierbare Aufgaben | 1 |
86 | Peer lnstruction | 3 |
87 | Problem Based Learning | 3 |
88 | Programmieren | 5 |
89 | Projektorientierte Lehre | 4 |
90 | Prüfungen im "Objective Structured Clinica/ Examination" (OSCE)- Format | 2 |
91 | REMOTE-Lab-Lecture | 3 |
92 | Retrieval Learning | 3 |
93 | Scaffolding | 3 |
94 | Seamless Learning | 4 |
95 | Self Determination Theory | 3 |
96 | Self-Assessment | 3 |
97 | Serendipity-Prinzip | 4 |
98 | Serious Games | 3 |
99 | Simulation Based Learning | 2 |
100 | Situiertes Lernen | 3 |
101 | Smart Glasses | 2 |
102 | Social Learning | 5 |
103 | softwaregestützte Lernmanagement | 2 |
104 | Spaced Learning | 3 |
105 | STACK | 1 |
106 | Strukturlegetechnik | 4 |
107 | Synchrones Online Lernen | 4 |
108 | t-shaped professional | 6 |
109 | Termbase | 3 |
110 | test-enhanced learning | 3 |
111 | Threshold Management | 4 |
112 | TPACK Modell | 6 |
113 | TPCK-Modell | 6 |
114 | Vier-Komponenten Instruktionsdesign Modell (4C-IDModell) | 1 |
115 | Virtual Reality | 4 |
116 | virtuelle Mobilität | 2 |
117 | Virtuelle Praktikum | 5 |
118 | VUCA | 6 |
119 | „trial-and-error“ Prinzip | 3 |