Nr | Keyword | Zugeordnete FS |
---|
1 | 21st Century Skills | 14 |
2 | 3-E-Modell | 5 |
3 | 360 Grad Videos | 2 |
4 | 3D-Druck | 5 |
5 | Active Learning (AL) | 4 |
6 | Alternierende Präsenz Onlinephasen | 3 |
7 | Arbeiten in der Cloud | 4 |
8 | asynchrones Lernen | 4 |
9 | Audience Response System | 3 |
10 | Augmented Reality | 6 |
11 | Automatisiertes Lehrsystem | 3 |
12 | Avatarbasierte Lehre | 6 |
13 | barrierefrei | 2 |
14 | BITS (Binary Digit Stones) | 2 |
15 | blended assessments | 3 |
16 | Blended Learning | 2 |
17 | Blogs | 4 |
18 | Bring Your Own Device | 2 |
19 | Calgary-Cambridge-Guide | 4 |
20 | CC-BY-Lizenzen | 3 |
21 | community of practice | 12 |
22 | Cybersicherheit | 11 |
23 | DaLI Kompetenzrahmen | 5 |
24 | Data Awareness | 3 |
25 | Data Science Kompetenz | 7 |
26 | Data-Auswertung | 4 |
27 | Data-Management | 4 |
28 | Datenanalyse mit Tools | 5 |
29 | Datenbanken | 2 |
30 | Datenformate | 2 |
31 | Datenkompetenz | 5 |
32 | Datenmigration | 2 |
33 | Datenorganisation | 2 |
34 | Datenstrukturierung | 2 |
35 | DigComp Framework | 12 |
36 | DigCompEdu-Framework | 10 |
37 | Digital Citizenship Skills | 7 |
38 | Digital Humanities | 10 |
39 | Digital Literacy | 1 |
40 | Digital Mainstreaming | 5 |
41 | Digital Publishing | 3 |
42 | Digitale Mindset | 5 |
43 | Digitale Mündigkeit | 10 |
44 | Digitale Recherche | 3 |
45 | Digitalisierungsportfolio | 8 |
46 | E-Assessment | 3 |
47 | E-Education | 7 |
48 | E-Learning | 6 |
49 | E-Learning Community | 7 |
50 | E-Lecture | 2 |
51 | E-Portfolio | 5 |
52 | E-Publishing | 3 |
53 | E-Tutor | 5 |
54 | E-Tutorials | 4 |
55 | edX | 4 |
56 | emerging knowledge | 3 |
57 | Eye Tracking | 2 |
58 | Fern-Studiengang | 6 |
59 | Flex Classroom | 3 |
60 | Foren | 7 |
61 | forensische Bildanalyse | 4 |
62 | Forschendes Lernen | 10 |
63 | Future Skills | 21 |
64 | Game-Based Learning | 5 |
65 | Gamification | 6 |
66 | gute wissenschaftliche Praxis (GWP) | 3 |
67 | Holografischer Hörsaal | 3 |
68 | IDEA instructions | 6 |
69 | Immersive Lernagentur | 6 |
70 | immersive Technologien | 3 |
71 | interaktive/kollaborative Whiteboards | 7 |
72 | Inverted Classroom | 3 |
73 | Inverted Classroom Mastery Modell | 9 |
74 | Inverted Flipped Classroom | 3 |
75 | iOER | 2 |
76 | iQu – Integrierte Qualitätsoffensive in Lehre und Studium | 1 |
77 | joint-teaching | 2 |
78 | Jupyter Notebook | 10 |
79 | Just-in-Time-Teaching | 3 |
80 | KI | 3 |
81 | KMK Strategie | 12 |
82 | kollaboratives Lernen | 8 |
83 | Kollaboratives online Arbeiten | 5 |
84 | Kritischer Umgang mit digitalen Quellen | 3 |
85 | Learners-as-Designers | 5 |
86 | Lebenslanges Lernen | 9 |
87 | Legal Tech | 6 |
88 | Linked Open Data | 2 |
89 | LMS | 2 |
90 | Maschinelles Lernen | 5 |
91 | MathWeb | 3 |
92 | MATLAB | 3 |
93 | Meta Learning | 8 |
94 | Metadaten | 2 |
95 | Microservices-Architekturstil | 2 |
96 | Mobiles Lernen | 4 |
97 | MOOC | 4 |
98 | multimedialen web-based Trainings | 3 |
99 | Natural Language Processing (NLP) | 4 |
100 | Online-Aufgabenplattform WeBWorK | 3 |
101 | Open Access | 2 |
102 | Open Source | 5 |
103 | PDF | 2 |
104 | Podcast | 3 |
105 | Programmieren | 9 |
106 | Prüfung und reflektierte Einschätzung der Integrität digitaler Quellen | 3 |
107 | REMOTE-Lab-Lecture | 3 |
108 | SCORM-Format | 2 |
109 | Seamless Learning | 3 |
110 | Serendipity-Prinzip | 5 |
111 | Serious Games | 6 |
112 | Slidecasts | 2 |
113 | Smart Glasses | 2 |
114 | Social Learning | 8 |
115 | softwaregestützte Lernmanagement | 3 |
116 | STACK | 3 |
117 | Strukturlegetechnik | 3 |
118 | Suchmaschinen | 3 |
119 | Synchrones Online Lernen | 4 |
120 | t-shaped professional | 9 |
121 | Termbase | 3 |
122 | test-enhanced learning | 3 |
123 | Threshold Management | 6 |
124 | TPACK Modell | 6 |
125 | TPCK-Modell | 7 |
126 | Urheberrecht | 3 |
127 | Videotutorials | 2 |
128 | Virtual Reality | 6 |
129 | Virtuelle Maschinen | 3 |
130 | virtuelle Mobilität | 3 |
131 | Virtuelle Praktikum | 7 |
132 | Virtueller Lernraum | 3 |
133 | Wiki | 7 |
134 | wissenschaftliches Publizieren | 4 |