Auflistung der Keywords in der
Evolutionsstufe:
2 Unterstützendund der KMK Kompetenz:
5 Problemlösen und HandelnKeyword | Vorkommen |
---|
Inverted Classroom | 16 | Blended Learning | 16 | Forschendes Lernen | 5 | Self-Assessment | 5 | Augmented Reality | 4 | Gamification | 4 | kollaboratives Lernen | 4 | Virtual Reality | 3 | Open Source | 3 | Mobiles Lernen | 3 | Flipped-Lab | 3 | Kollaboratives online Arbeiten | 3 | Programmieren | 3 | Digital Literacy | 3 | E-Tutor | 2 | Serious Games | 2 | VUCA | 2 | STACK | 2 | Self Determination Theory | 2 | Game-Based Learning | 2 | KI | 2 | 3D-Druck | 2 | Bring Your Own Device | 2 | E-Learning | 1 | Future Skills | 1 | Problem Based Learning | 1 | Synchrones Online Lernen | 1 | Digital Humanities | 1 | KMK Strategie | 1 | Digitalisierungsportfolio | 1 | Lernknoten | 1 | Smart Glasses | 1 | Data Science Kompetenz | 1 | Data Awareness | 1 | konzeptionelles Lernen | 1 | Arbeiten in der Cloud | 1 | t-shaped professional | 1 | TPCK-Modell | 1 | community of practice | 1 | Immersive Lernagentur | 1 | Hybrid Thinking | 1 | Design Thinking Ansatz | 1 | multimedialen web-based Trainings | 1 | asynchrones Lernen | 1 | MOOC | 1 | | 115 |
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