Keyword | Vorkommen |
---|
Inverted Classroom | 40 | E-Assessment | 25 | Interaktive Elemente | 21 | Gamification | 19 | E-Learning | 18 | Self-Assessment | 16 | Constructive Alignment | 13 | E-Tutor | 10 | Programmieren | 10 | Virtual Reality | 9 | Augmented Reality | 9 | Kollaboratives online Arbeiten | 8 | E-Portfolio | 8 | kollaboratives Lernen | 8 | Serious Games | 7 | Teaching Analysis | 7 | Problem Based Learning | 6 | Mobiles Lernen | 6 | MATLAB | 6 | E-Tutorials | 5 | Jupyter Notebook | 5 | Simulation Based Learning | 5 | Self Determination Theory | 5 | Game-Based Learning | 5 | Arbeiten in der Cloud | 5 | Podcast | 4 | Forschendes Lernen | 3 | Wiki | 3 | Alternierende Präsenz Onlinephasen | 3 | Virtueller Lernraum | 3 | Flipped-Lab | 3 | Microlearning | 3 | Lebenslanges Lernen | 2 | Synchrones Online Lernen | 2 | Digital Humanities | 2 | Seamless Learning | 2 | VUCA | 2 | Virtuelle Praktikum | 2 | Peer lnstruction | 2 | Projektorientierte Lehre | 2 | Avatarbasierte Lehre | 2 | STACK | 2 | MathWeb | 2 | algorithmisches Denken | 2 | Foren | 2 | Individualisiertes Lernen | 2 | E-Publishing | 2 | Social Learning | 2 | MOOC | 2 | Future Skills | 1 | Meta Learning | 1 | TPACK Modell | 1 | 21st Century Skills | 1 | Learners-as-Designers | 1 | KMK Strategie | 1 | Deep interactive leaming | 1 | E-Learning Community | 1 | DigCompEdu-Framework | 1 | Badge-System | 1 | erfahrungsbasiertes Lernen | 1 | Digitale Mündigkeit | 1 | Just-in-Time-Teaching | 1 | Prüfungen im "Objective Structured Clinica/ Examination" (OSCE)- Format | 1 | Lower Thinking Skills | 1 | Higher Thinking Skills | 1 | eKlausuren (vor Ort) | 1 | test-enhanced learning | 1 | Datenkompetenz | 1 | Strukturlegetechnik | 1 | Termbase | 1 | emerging knowledge | 1 | Automatisiertes Lehrsystem | 1 | Decoding the Disciplines | 1 | Spaced Learning | 1 | Retrieval Learning | 1 | Interleaved Learning | 1 | „trial-and-error“ Prinzip | 1 | 3-E-Modell | 1 | Maschinelles Lernen | 1 | E-Education | 1 | t-shaped professional | 1 | Legal Tech | 1 | Serendipity-Prinzip | 1 | parametrierbare Aufgaben | 1 | community of practice | 1 | Vier-Komponenten Instruktionsdesign Modell (4C-IDModell) | 1 | 3D-Druck | 1 | Kompetitives Lernen | 1 | asynchrones Lernen | 1 | | 372 |